I’m a product designer with a background in creative direction and technology, focused on turning complex problems into simple, thoughtful digital experiences. I enjoy understanding how people think, finding the real problem beneath the surface, and designing products that feel intuitive, purposeful, and human. I’m currently deepening my practice in product design, UX research, and interaction design, with a constant curiosity to learn, experiment, and build better things.
Currently

Four things that happen on nearly every project, in roughly this order.
01Go looking for what breaks
Before I draw anything I go hunting for the ugly cases: the empty state, the table with four hundred rows in it, the person who does step three before step one. Most of the real design decisions are already sitting in that list, waiting. A screen that only works with tidy demo data isn't finished, it's just photographed.